Monday, May 2, 2016

Final Animation Spring 2016

Monday, May 2, 2016

7:30pm-10:00pm





Final product of the final animation! Warning: the music may be loud at parts (during crescendo)

The initial end credits go by fast to match with the music, then a full 5 second frame for all of the info; you can pause it to read all the info (since it is quite a bit to take in at just 5 seconds of screen time).

Font used: Zapfino

Music: Autumn Movement 2 Adagio Molto; Spring Movement 3 Allegro Pastorale
two parts of Vivaldi's The Four Seasons

Music found/downloaded from:
http://freemusicarchive.org/music/john_harrison_with_the_wichita_state_university_chamber_players/the_four_seasons_vivaldi/

~Jennah A

Saturday, April 30, 2016

Render Complete

Saturday, April 30, 2016


 Completed render for Final 2D/3D animation! Successfully imported into Premiere and ready for titles and sound! That will either be completed Sunday or Monday evening.

~Jennah A

Thursday, April 28, 2016

Thursday: Finish up animation, render, post production

Thursday, April 2, 2016

8:30am-11:10am


I did not anticipate the end of the year to approach so quickly. I failed to take into account the amount of time I needed to complete illustrations for my other two studio classes. Thus, this affected my ability to finish the final animation for this class in a timely matter.

However, class time today gave me time to catch up; all I need to do now is render everything and put it in Premiere. Sounds, titles and credits should not take too long (maybe a few hours).


  • Finished animation of camera and orb
  • Adjusted lighting
  • Batch rendered some spots

Orb leaves 2D world (fall/winter) into 3D world (spring)

This and the Factory may be my two favorite animations I've made!

~Jennah A


Tuesday, April 26, 2016

Final Class Progress

Tuesday, April 26, 2016

8:20am-11:10am

  • Primary 2D render needs to be lengthened, though I do not know for how much. I ,ust finish secondary animation first to determine that.
  • Added flowers and light (the trees seem to be incandescent in any light, despite all glow and incandescence being turned off. Grass and flowers are not lit by any light.)
  • Animating orb and camera= lots of keyframes




Need to finish orb and camera animation, add extra frames to 2D animation, tweak lights, then render final product.

~Jennah A

Sunday, April 24, 2016

Final Project Progress

Sunday, April 24, 2016

6:00pm-7:45pm



  • Adjusted lights in first render
  • Rendered "2D" scene
  • Placed 2D scene in new 3D environment
  • Created new orb (partially animated; comes out of 2D frame)


Here is the animated first part (will be considered 2D compared to other world):





Seasonal allergies + staring at screens = achey, burning, fuzzy eyes...

~Jennah A

Thursday, April 21, 2016

Render Issues

Thursday, April 21, 2016

8:30am-11:10am



I was hoping to render the entire flat scene today, however, the render data is not turning out the way I intended. Troubleshooting has lasted two hours now- I have the scene the way I'd like it, though the render sRGB gamma settings are on in both the Render View window and the Render Settings, the images are very different. From what I have seen, the gamma/light settings remain the same in both even though the output varies. It must be some other hidden option in the Render Settings, because that is where the issue is occurring.


Render View Window (sRGB gamma ON)


Actual Render (sRGB gamma ON)

After playing round with the settings, I found a look I can live with. I will screenshot it in the next post. It will have to do, since I need to finish the entire render by next week.


~Jennah A

Tuesday, April 19, 2016

Back At It Again!

Tuesday, April 19, 2016

8:20am-11:10am


Placed trees, grass, lights, orb.
Animated orb. Practiced a 70 frame batch render.

Renders: I usually use RGBgamma when rendering (and Maya Software, because mentalray doesn't usually work with what I make). This time, mentalray completely dismisses the trees and grass, and RGBgamma makes the atmosphere very dark. Experimentation with gamma rendering will eventually happen, since I am not sure what the other settings even do.




More progress for Thursday!

~Jennah A