Saturday, April 30, 2016
Completed render for Final 2D/3D animation! Successfully imported into Premiere and ready for titles and sound! That will either be completed Sunday or Monday evening.
~Jennah A
Saturday, April 30, 2016
Thursday, April 28, 2016
Thursday: Finish up animation, render, post production
Thursday, April 2, 2016
8:30am-11:10am
I did not anticipate the end of the year to approach so quickly. I failed to take into account the amount of time I needed to complete illustrations for my other two studio classes. Thus, this affected my ability to finish the final animation for this class in a timely matter.
However, class time today gave me time to catch up; all I need to do now is render everything and put it in Premiere. Sounds, titles and credits should not take too long (maybe a few hours).
This and the Factory may be my two favorite animations I've made!
~Jennah A
8:30am-11:10am
I did not anticipate the end of the year to approach so quickly. I failed to take into account the amount of time I needed to complete illustrations for my other two studio classes. Thus, this affected my ability to finish the final animation for this class in a timely matter.
However, class time today gave me time to catch up; all I need to do now is render everything and put it in Premiere. Sounds, titles and credits should not take too long (maybe a few hours).
- Finished animation of camera and orb
- Adjusted lighting
- Batch rendered some spots
![]() |
| Orb leaves 2D world (fall/winter) into 3D world (spring) |
This and the Factory may be my two favorite animations I've made!
~Jennah A
Tuesday, April 26, 2016
Final Class Progress
Tuesday, April 26, 2016
8:20am-11:10am
8:20am-11:10am
- Primary 2D render needs to be lengthened, though I do not know for how much. I ,ust finish secondary animation first to determine that.
- Added flowers and light (the trees seem to be incandescent in any light, despite all glow and incandescence being turned off. Grass and flowers are not lit by any light.)
- Animating orb and camera= lots of keyframes
Sunday, April 24, 2016
Final Project Progress
Sunday, April 24, 2016
6:00pm-7:45pm
6:00pm-7:45pm
- Adjusted lights in first render
- Rendered "2D" scene
- Placed 2D scene in new 3D environment
- Created new orb (partially animated; comes out of 2D frame)
Here is the animated first part (will be considered 2D compared to other world):
Seasonal allergies + staring at screens = achey, burning, fuzzy eyes...
~Jennah A
Thursday, April 21, 2016
Render Issues
Thursday, April 21, 2016
8:30am-11:10am
I was hoping to render the entire flat scene today, however, the render data is not turning out the way I intended. Troubleshooting has lasted two hours now- I have the scene the way I'd like it, though the render sRGB gamma settings are on in both the Render View window and the Render Settings, the images are very different. From what I have seen, the gamma/light settings remain the same in both even though the output varies. It must be some other hidden option in the Render Settings, because that is where the issue is occurring.
After playing round with the settings, I found a look I can live with. I will screenshot it in the next post. It will have to do, since I need to finish the entire render by next week.
~Jennah A
8:30am-11:10am
I was hoping to render the entire flat scene today, however, the render data is not turning out the way I intended. Troubleshooting has lasted two hours now- I have the scene the way I'd like it, though the render sRGB gamma settings are on in both the Render View window and the Render Settings, the images are very different. From what I have seen, the gamma/light settings remain the same in both even though the output varies. It must be some other hidden option in the Render Settings, because that is where the issue is occurring.
![]() |
| Render View Window (sRGB gamma ON) |
![]() |
| Actual Render (sRGB gamma ON) |
After playing round with the settings, I found a look I can live with. I will screenshot it in the next post. It will have to do, since I need to finish the entire render by next week.
~Jennah A
Tuesday, April 19, 2016
Back At It Again!
Tuesday, April 19, 2016
8:20am-11:10am
Placed trees, grass, lights, orb.
Animated orb. Practiced a 70 frame batch render.
8:20am-11:10am
Placed trees, grass, lights, orb.
Animated orb. Practiced a 70 frame batch render.
Renders: I usually use RGBgamma when rendering (and Maya Software, because mentalray doesn't usually work with what I make). This time, mentalray completely dismisses the trees and grass, and RGBgamma makes the atmosphere very dark. Experimentation with gamma rendering will eventually happen, since I am not sure what the other settings even do.
More progress for Thursday!
~Jennah A
Monday, April 18, 2016
Another weekend later...
Monday, April 18, 2016
????
I had plans to work on my final animation this weekend, even more so that it was a long weekend (having no classes today due to Patriot's Day), but alas... I did not get around to it...
It is not that I did not do anything this weekend; I worked on illustrations, started a paper, and caught up on my sleep debt.
So much work still... I can do it! I will do it!
~Jennah A
????
I had plans to work on my final animation this weekend, even more so that it was a long weekend (having no classes today due to Patriot's Day), but alas... I did not get around to it...
It is not that I did not do anything this weekend; I worked on illustrations, started a paper, and caught up on my sleep debt.
So much work still... I can do it! I will do it!
~Jennah A
Thursday, April 14, 2016
For Next Time
Thursday, April 14, 2016
This class was spent figuring out trees and grass. Some difficulties kept me from progressing faster, but now that I know how to identify the problems and fix them, as well as finding the brushes to paint on trees and grass to fill the void, later progress should not be as hindered.
Also, there is are flower brushes; I can sprinkle flowers throughout the grass!
Plans for this weekend:
This class was spent figuring out trees and grass. Some difficulties kept me from progressing faster, but now that I know how to identify the problems and fix them, as well as finding the brushes to paint on trees and grass to fill the void, later progress should not be as hindered.
Also, there is are flower brushes; I can sprinkle flowers throughout the grass!
Plans for this weekend:
- Place trees & grass
- Create orb and adjust attributes
If I have more time:
- Animate orb
- Render orb in forest (to import onto flat plane)
~Jennah A
Grass and Tree
Thursday, April 14, 2016
8:30am-11:10am
Looked online for some free .obj tree files. Then, instead of just putting a grass texture on a plane, I want to have actual grass blades visible. I found some .obj grass files, which work well, but then I found out Maya has tree brushes and grass brushes! I am so excited to make the scene now that I know creating it won't take ages! However, when using trees and grass, whether with brushes or free files, there is so much information for Maya to calculate that the process becomes slow. Moving grass across the screen takes about a second longer, which feels much longer than the instant navigation of a regular polygon. Still, with the possibility of using pre-made trees and grasses instead of having to create my own from scratch, I am relieved that I can now use this time to go right into making the scene and animations!
~Jennah A
8:30am-11:10am
Looked online for some free .obj tree files. Then, instead of just putting a grass texture on a plane, I want to have actual grass blades visible. I found some .obj grass files, which work well, but then I found out Maya has tree brushes and grass brushes! I am so excited to make the scene now that I know creating it won't take ages! However, when using trees and grass, whether with brushes or free files, there is so much information for Maya to calculate that the process becomes slow. Moving grass across the screen takes about a second longer, which feels much longer than the instant navigation of a regular polygon. Still, with the possibility of using pre-made trees and grasses instead of having to create my own from scratch, I am relieved that I can now use this time to go right into making the scene and animations!
~Jennah A
Tuesday, April 12, 2016
Final Animation Spring 2016
Tuesday, April 12, 2016
8:30am-11:10am
Only four weeks left of the semester! Time crunch to fit in all of my final projects and papers for each of my classes. For 3D Model/Animation, we must incorporate 2D and 3D into a single animation.
My idea is for the camera to follow the short journey of a glowing orb through a 2D forest (at first convincingly multi-dimensional), then transitioning into an actual 3D world, leaving the flat space it originated (now revealed to be a 2D space). The orb becomes the moon(?).
That's about it. Should be simple enough. I'm sure there is some deeper meaning lurking within this piece somewhere.
~Jennah A
Friday, April 8, 2016
Factory_Final
Friday, April 08, 2016
4:40pm-5:25pm
Ambient noise added. Going to submit to MASh for Montserrat's May animation showcase.
4:40pm-5:25pm
Ambient noise added. Going to submit to MASh for Montserrat's May animation showcase.
~Jennah A
Thursday, April 7, 2016
Editing Factory
Thursday, April 07, 2016
8:30am-11:10am
More sounds! I recorded some more sounds, edited others in Adobe Audition, and had to look up the ones I could not create myself. (I will need to adjust the volume in some parts). It's getting better! Some parts are still too silent (empty, since nothing is moving to add sound to), so I'm considering adding some ambient noise or soft music? I will save and export both as options.
~Jennah A
8:30am-11:10am
More sounds! I recorded some more sounds, edited others in Adobe Audition, and had to look up the ones I could not create myself. (I will need to adjust the volume in some parts). It's getting better! Some parts are still too silent (empty, since nothing is moving to add sound to), so I'm considering adding some ambient noise or soft music? I will save and export both as options.
~Jennah A
Factory w/ Initial Sound (Subject to Change)
Thursday, April 07, 2016
8:30am
This is the first effort of recording of sounds for my factory. There isn't much there; I forgot certain actions that need sound, so I will most likely redo the recordings with more of an idea of what I want.
8:30am
This is the first effort of recording of sounds for my factory. There isn't much there; I forgot certain actions that need sound, so I will most likely redo the recordings with more of an idea of what I want.
~Jennah A
Wednesday, April 6, 2016
Soundless Factory
Wednesday, April 06, 2016
~Jennah A
Factory: close to finish
Wednesday, April 06, 2016
7:45pm-9:45pm
Sound room! Now that I figured it out (and nearly going deaf in the process*), I recorded some sounds in the sound room! It was rushed though; I was in the room for about 2 minutes when more students came knocking on the door to use the room... I wanted to take my time, but I am too kind to keep them waiting (also, knowing that people need to use it while I'm in there causes me to rush anyway), so I recorded some mediocre sounds that I thought could work.
I put them into Premiere and the sounds do not really go with the materials that are in the animation... I need to record new ones; but I can't tonight because the room is in use by others and it is getting late (I have other work to do).
I decided to try and use the sounds I have anyway, but as soon as I had them all in the way I want them, I adjust one of my title frames and suddenly I play it back and there is no sound! The files are there, where I put them. I adjusted the volume to make sure I did not mute it by accident, but I still don't hear anything. I hear everything else in the animation lab, including the taps of me typing, but not a sound from Premiere.
Not sure what to do now... I have to get back to my dorm and leave this mediocre animation to be played soundless for tomorrow? I'd really rather record new sounds for it anyway, but now I can't tonight...
Well, I'll try again tomorrow (or this weekend, depending on the availablility of the sound room).
~Jennah A
*I tried to edit the sounds to make it more like electricity, and I didn't know what to do with some of the settings. So when I played it back, the feedback was incredibly loud and high pitched. My ears and head felt weird for about 5-10 minutes afterward (and my ears still feel ache-y even now).
7:45pm-9:45pm
Sound room! Now that I figured it out (and nearly going deaf in the process*), I recorded some sounds in the sound room! It was rushed though; I was in the room for about 2 minutes when more students came knocking on the door to use the room... I wanted to take my time, but I am too kind to keep them waiting (also, knowing that people need to use it while I'm in there causes me to rush anyway), so I recorded some mediocre sounds that I thought could work.
I put them into Premiere and the sounds do not really go with the materials that are in the animation... I need to record new ones; but I can't tonight because the room is in use by others and it is getting late (I have other work to do).
I decided to try and use the sounds I have anyway, but as soon as I had them all in the way I want them, I adjust one of my title frames and suddenly I play it back and there is no sound! The files are there, where I put them. I adjusted the volume to make sure I did not mute it by accident, but I still don't hear anything. I hear everything else in the animation lab, including the taps of me typing, but not a sound from Premiere.
Not sure what to do now... I have to get back to my dorm and leave this mediocre animation to be played soundless for tomorrow? I'd really rather record new sounds for it anyway, but now I can't tonight...
Well, I'll try again tomorrow (or this weekend, depending on the availablility of the sound room).
~Jennah A
*I tried to edit the sounds to make it more like electricity, and I didn't know what to do with some of the settings. So when I played it back, the feedback was incredibly loud and high pitched. My ears and head felt weird for about 5-10 minutes afterward (and my ears still feel ache-y even now).
Tuesday, April 5, 2016
Premiere Factory
Tuesday, April 05, 2016
8:30am-11:10am
Very, very simple use of Premiere. No sound added yet. Progress shot of "Factory".
8:30am-11:10am
Very, very simple use of Premiere. No sound added yet. Progress shot of "Factory".
All I need is sound!
~Jennah A
Monday, April 4, 2016
Factory Render
Monday, April 04, 2016
6:50pm-10:30pm
I added some light and had to fix the water (since the particle/fluid mechanics were taking so long with no progress). That only took me a few hours...
Rendering went pretty fast: 800 frames in 25 minutes. However, the first time I forgot to add the sanitization lights (red to test, green to confirm) and had to add those and re render. After that, I realized that my second rendering was without the room back drop, making the frames very dark... So then I rendered it a third time (by now, the accumulative times it has taken to render it correctly has now been 1.5 hours, when it could've been 25 minutes the first time).
Done for the night... it looks good enough in Premiere.
Now all I need is title frames and sound.
~Jennah A
6:50pm-10:30pm
I added some light and had to fix the water (since the particle/fluid mechanics were taking so long with no progress). That only took me a few hours...
Rendering went pretty fast: 800 frames in 25 minutes. However, the first time I forgot to add the sanitization lights (red to test, green to confirm) and had to add those and re render. After that, I realized that my second rendering was without the room back drop, making the frames very dark... So then I rendered it a third time (by now, the accumulative times it has taken to render it correctly has now been 1.5 hours, when it could've been 25 minutes the first time).
Done for the night... it looks good enough in Premiere.
Now all I need is title frames and sound.
~Jennah A
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