Thursday, February 11, 2016

Water, Camera, Action

Entry for Tuesday February 09, 2016

8:30am-11:10am



  • Used 'Ocean Shader' to create planes of water for ponds
  • Adjusted ocean shader settings to make it more pond-like and less ocean-like
  • Began animating first person camera/character (now at 900 frames)
  • Began to understand rendering (practiced rendering 10 frames)
These processes were quite fun to go through; so far the easiest way to animate water, minding the technical and physical aspects in the look of real water, being able to adjust wind speed, foaming, wave height and depth in crest and trough, etc.

Animating a camera through an environment is so neat! Figuring out the speed and specific movement takes a bit of time, but it's worth it in the end! I am excited to see how it looks after it is rendered.




~Jennah A

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