8:30am-9:50am
The cylinder
- 1w x 20h
- 20w x 20h (subdivision)
Rigging menu/Outliner/Front View
- Joint Tool (1 click to each: bottom, middle, and top of cylinder)
- move center joint off to side just a tad bit
- name those joints to tell what from what
- IK Tool (inverse kinematic tool); click bottom and top joints
- Bind Tool; bind the joints to the cylinder (select all joints, then add select object)
Curves/Surfaces
- Create Circle, snap to top of cylinder
- In Outliner, select circle and IK handle
- Constraint –> Parent
- Do the same with another circle to the bottom of cylinder
(The circle curves are used as "handles" to grab the joints they are connected to; without them, just grabbing at the joints may lead to accidentally grabbing a vertex and dragging it around, messing with the shape of the object)
Animate
- move the joints and create key frames using the S key to animate the cylinder bending
I animated the arm cylinder slowly, every keyframe at 50 frame intervals, as if the arm is stretching, coming alive for the first time after being created!
~Jennah A
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