Tuesday, March 15, 2016

Cylinder Rigging Test

Tuesday, March 15, 2016

8:30am-9:50am


The cylinder

  • 1w x 20h
  • 20w x 20h (subdivision)
Rigging menu/Outliner/Front View
  • Joint Tool (1 click to each: bottom, middle, and top of cylinder)
  • move center joint off to side just a tad bit
  • name those joints to tell what from what
  • IK Tool (inverse kinematic tool); click bottom and top joints
  • Bind Tool; bind the joints to the cylinder (select all joints, then add select object)
Curves/Surfaces
  • Create Circle, snap to top of cylinder
  • In Outliner, select circle and IK handle
  • Constraint –> Parent
  • Do the same with another circle to the bottom of cylinder
(The circle curves are used as "handles" to grab the joints they are connected to; without them, just grabbing at the joints may lead to accidentally grabbing a vertex and dragging it around, messing with the shape of the object)

Animate
  • move the joints and create key frames using the S key to animate the cylinder bending



I animated the arm cylinder slowly, every keyframe at 50 frame intervals, as if the arm is stretching, coming alive for the first time after being created!


~Jennah A

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