Friday, January 29, 2016

Class! Weaker Cold

Thursday, January 28, 2016

8:30am-11:10am


Back in class and ready for more learning! Went over some basics in Maya with the keys 4, 5 and 6 (wireframe, shaded display and shaded display with texture maps, respectively). Practiced some UV mapping on a cardboard box then went over the understanding of 'normals', camera views and booleans. 

Normal is the term used to describe the faces of the object the camera can view (the outside of a 3D figure). Normals can be reversed so the main view is the inside of a 3D figure! That is how world-building can begin; a half sphere with reversed normals can have a sky texture that can be seen from within the world.

A camera can be created and moved around the environment as a 'character'. With the FlyThru project, I will be animating the camera to maneuver through the space to see every angle of it, inside and out.

Booleans are used when cutting objects out of other objects. Instead of deleting faces on an object to make a hole, I can put a polygon within another polygon and erase the space that the one polygon takes up, modeling the leftover shape into a different solid form with a more complicated faces.


Still recovering from that cold!

~Jennah A

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